
Preferred Status Players will receive two pilot suits and an exclusive title, and any players who subscribed by Novemreceived an exclusive Gunship unlock with custom paint jobs. Subscribers also receive exclusive paint jobs, two pilot suits, two titles, and the maximum leveling and progression benefit available-a benefit which can also be gained through the purchase of a Starfighter Pass in the Cartel Market.
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Īctive subscribers received Early Access to Galactic Starfighter on Decem when Game Update 2.5 went live, and Preferred Status Players on Januthe expansion was made available to Free-to-Play gamers on February 4, 2014. No other information about the feature or its release date was announced during the Cantina Tour. A Republic fleet attacks an Imperial shipyard, and the video shows gameplay footage of Liberator-class starfighters and Mark VI Supremacy-class starfighters dogfighting before the surveillance droid is destroyed.

The video, framed as footage from a surveillance droid in space and an audio report by an agent of the Shroud addressed to the Shroud, describes the agent's findings that the Republic and the Empire are gathering their naval forces. Prior to the official announcement, Galactic Starfighter was teased as the "Super Secret Space Project." It was first mentioned in the second LiveStream Event on November 29, 2012, and was described as "something that is a departure from our normal space game." It was not mentioned again until August 2013, when a teaser video was shown at the Community Cantina Tour in Seattle. After a test of the ships in the environment again, levels undergo a great deal of playtesting that sees the developers move or remove environmental objects to create a better level. The artists then expanded on the map to construct the environment, and visual effects and sound design are added to make the level immersive. The designers then created a 2D map of the environment which indicated where points of interest and spawn points would be located, and the different ship types are tested to ensure that no type has a major advantage. The base design for the map layout was the next step, and scaling was critical: the ships in the expansion are smaller than player characters, allowing the developers to create larger environments relative to the players in order to maximize space. įor the levels in the Digital Expansion Galactic Starfighter, the creative team first collaborated in brainstorming what type of environment they wished to create, and they typically relied on iconic locations and scenes from the movies for inspiration-the Lost Shipyards map was designed with the idea of weaving through asteroids and blasting through an unfinished capital ship. The developers soon decided to pursue player-vs-player combat instead of developing a large open world with story content and massive capital ships, and work started on the expansion's development. Comments and requests by fans factored into the discussion, and the developers soon established two main factors: free-flight space combat and ship customization. It was not until August 2012 that the developers resumed work on identifying how they wanted to approach space content. Galactic Starfighter was first conceived shortly after the release of The Old Republic, but before the developers could define what the expansion would actually look like, the project was put on hold in favor of additional content and the Free-to-Play system.

Galactic Starfighter is the second Digital Expansion for Star Wars: The Old Republic, and it was first officially announced on Octowith an intended release to the general public in February 2014.
